The Fight


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How do the fights work?

    Both opponents have a choice of five different places to defend and attack the opponent to. These places are: head, chest, belly, waist and legs. If your hit was unsuccessful (opponent was defending the place of your attack), you will not be able to inflict a base damage. On the other hand, if your hit was successful (opponent chose a different place of defense then the area of your attack), a check whether or not the opponent manages to dodge away from your hit will be held. If the result of this check is negative, another check called for a critical hit (in this case: if your hit met a block from the opponents' side, you will only be able to inflict a normal damage, if not -- a double damage. The battle is being held until one of the opponent's health bars reaches 0.


How do I hold my first fight?

    The first thing you have to do is to press the 'Battles' button from the main screen. You will be given a choice of different fights. While you are on the 0 level, Novice fights are the only ones that are available to you. In the fights menu you can:
A) Accept one of the already existing challenges. After this, the warrior, who has thrown down a challenge, can either refuse or confirm your request. The fight can only start after the confirmation of your request.
B) Or throw down your own challenge. To do it, press on the 'Set a challenge' button. After you have thrown down a challenge, any warrior can accept it. As somebody accepts your challenge, you will be given a choice of either to refuse or confirm a request.


How to I choose my opponent?

   It’s better to choose your opponent keeping in mind several criteria, for example his abilities are no more than 2 units higher then yours. It is better to choose an opponent with lower abilities, i.e. lower agility, intuition and endurance. If you get enough luck, victory is yours.


What kinds of fights are there in the Fight Club?

   There are five different kinds of fights in the Fight Club. They are:
A) Novice - only level 0 players can take part in these fights.
B) Physical - similar to the novice fights, but here the entrants are the players of the level 1 and higher.
C) Arranged - you have a prior agreement to fight with some particular warrior? Or you would like to fight for money? Arranged fights are perfect for you!
D) Group - usually a big battle of one group of the warriors against the other.
E) Chaotic - a type of the group fight, whereby groups are formed automatically. Fight does not start if less than four people are participating.


What fights are available to me now?

   On the 0 level you can only take part in the Novice fights. As you reach the 1st level, you will be able to take part in the Physical fights. All the other types of fights will be unlocked to you from the 2nd level.


What is a group fight, and how does it work?

   In the group fights, two teams (groups) of warriors are fighting with one another. You are allowed to use both weapon and magic to fight with the opponents group. As you accept the challenge for the group fight, you will be given a choice of what team (group) do you want to fight for. When you are setting a challenge in the group fights, you need to set a timeout for each turn, the number and the level for both sides: opponents and allies. The actual fight flows as a usual physical fight; the only difference is you attack different players during this battle.


What do I have to do, if my opponent does not respond?

   Presumably, your opponent has a problem with the internet connection, or simply has gone somewhere. In this case, after a certain time has passed (called 'timeout'), which is set at the beginning of the fight, you will be given a choice to either get an instant win or end this fight by a draw.


What is the procedure on health points recovery?

   Full health points restoration of any character takes 30 minutes (levels 4 and higher), 15 minutes (levels 1-3), and 10 minutes (0 levels).


What is the procedure on magical energy restoration?

   Magical energy restores during 24 hours.


What are the circumstances under which I can get injured? ( regular and magical injuries)

A)If a character gets minor injury, one of the abilities (strength, agility or perception) will be weakened; however character can move around and participate in battles.
B)After getting average injury, character’s ability will be weakened as well, but also he/she can participate in first-fights only.
C)After getting major injury, two of character’s abilities will be weakened; he/she will temporarily loose abilities to transfer money/items and participate in battles.

There are also injuries that increase health points/magical energy restoration time. Health points restoration time decreasing happens while using too much of health points restoration potions. HP recovery time increases twice. Injury “magical weakness” also appears when character uses too many potions that restore magical energy or was killed in fight after a significant hit with the use of magic. After you get this kind of injury, you’ll loose 50 % of magical energy and its restoration rate will be slower by 50 %. Injuries can lay one over the other. As a result magical energy might stop restoring at all until injury is completely gone.

 
 
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